﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;

namespace PonGun
{
    public class Field : Base2DObject
    {
        public Field(Game1 game) : base(game) { }

        public override void Draw(GameTime gameTime)
        {
            Game.spriteBatch.Draw(Game.Content.Load<Texture2D>("Textures/White"), Game1.RenderArea, Color.White);
            Game.spriteBatch.Draw(Game.Content.Load<Texture2D>("Textures/halfLight"), new Rectangle(4, 4, Game1.RenderArea.Width - 8, Game1.RenderArea.Height - 8), Color.DarkGreen);
            Game.spriteBatch.Draw(Game.Content.Load<Texture2D>("Textures/halfShade"), new Rectangle(4, 4, Game1.RenderArea.Width - 8, Game1.RenderArea.Height - 8), Color.White);
            Game.spriteBatch.Draw(Game.Content.Load<Texture2D>("Textures/halfShade"), Game1.RenderArea, Color.White);
        }
    }
}
